27#ifndef __WF_LIBWW_DISP_H__
28#define __WF_LIBWW_DISP_H__
40#define DCM_SCR1 0x0001
41#define DCM_SCR2 0x0002
43#define DCM_SPR_WIN 0x0008
44#define DCM_SCR2_WIN_INSIDE 0x0020
45#define DCM_SCR2_WIN_OUTSIDE 0x0030
46#define DCM_BORDER_COLOR 0x0700
48#define SCREEN_CHAR_WIDTH 32
49#define SCREEN_CHAR_HEIGHT 32
50#define SCREEN_PIXEL_WIDTH (SCREEN_CHAR_WIDTH * 8)
51#define SCREEN_PIXEL_HEIGHT (SCREEN_CHAR_HEIGHT * 8)
52#define LCD_CHAR_WIDTH 28
53#define LCD_CHAR_HEIGHT 18
54#define LCD_PIXEL_WIDTH (LCD_CHAR_WIDTH * 8)
55#define LCD_PIXEL_HEIGHT (LCD_CHAR_HEIGHT * 8)
57#define CFSFT_PALETTE 9
58#define CFM_SPR_UPPER 0x2000
59#define CFM_FLIP_H 0x4000
60#define CFM_FLIP_V 0x8000
69void screen_set_char(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height,
const uint16_t __far* tiles);
70void screen_get_char(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t __far* tiles);
72void screen_fill_char(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t tile);
73void screen_fill_attr(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t tile, uint16_t mask);
84void sprite_set_window(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
90#define LCDSEG_SLEEP 0x01
91#define LCDSEG_VERTICAL 0x02
92#define LCDSEG_HORIZONTAL 0x04
93#define LCDSEG_AUX1 0x08
94#define LCDSEG_AUX2 0x10
95#define LCDSEG_AUX3 0x20
void font_set_monodata(uint16_t start, uint16_t count, const uint8_t __far *data)
void sprite_set_location(uint16_t id, uint8_t x, uint8_t y)
void sprite_set_char_location(uint16_t id, uint16_t tile, uint8_t x, uint8_t y)
uint16_t palette_get_color(uint16_t id)
uint16_t font_get_color(void)
uint32_t lcd_get_color(void)
uint16_t lcd_get_segments(void)
void screen_set_char(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height, const uint16_t __far *tiles)
void screen_set_scroll(uint8_t screen_id, uint8_t x, uint8_t y)
uint16_t screen_get_scroll(uint8_t screen_id)
void screen_fill_attr(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t tile, uint16_t mask)
void lcd_set_color(uint16_t low, uint16_t high)
void lcd_set_segments(uint16_t flags)
uint16_t display_status(void)
void lcd_set_sleep(uint16_t on)
void screen2_set_window(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height)
void sprite_set_range(uint16_t first, uint16_t count)
void font_set_colordata(uint16_t start, uint16_t count, const uint8_t __far *data)
void display_control(uint16_t dcm)
void palette_set_color(uint16_t id, uint16_t pal)
uint32_t sprite_get_char_location(uint16_t id)
void screen_get_char(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t __far *tiles)
uint16_t lcd_get_sleep(void)
void sprite_set_char(uint16_t id, uint16_t tile)
void font_set_color(uint16_t color)
void screen_fill_char(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t tile)
uint16_t screen_get_char1(uint8_t screen_id, uint8_t x, uint8_t y)
uint16_t sprite_get_char(uint16_t id)
void font_get_data(uint16_t start, uint16_t count, uint8_t __far *data)
void sprite_set_data(uint16_t start, uint16_t count, const uint8_t __far *data)
void sprite_set_window(uint8_t screen_id, uint8_t x, uint8_t y, uint8_t width, uint8_t height)