These function attributes are supported by the MSP430 back end:
critical
¶Critical functions disable interrupts upon entry and restore the
previous interrupt state upon exit. Critical functions cannot also
have the naked
or reentrant
attributes. They can have
the interrupt
attribute.
interrupt
¶Use this attribute to indicate that the specified function is an interrupt handler. The compiler generates function entry and exit sequences suitable for use in an interrupt handler when this attribute is present.
You can provide an argument to the interrupt
attribute which specifies a name or number. If the argument is a
number it indicates the slot in the interrupt vector table (0 - 31) to
which this handler should be assigned. If the argument is a name it
is treated as a symbolic name for the vector slot. These names should
match up with appropriate entries in the linker script. By default
the names watchdog
for vector 26, nmi
for vector 30 and
reset
for vector 31 are recognized.
naked
¶This attribute allows the compiler to construct the
requisite function declaration, while allowing the body of the
function to be assembly code. The specified function will not have
prologue/epilogue sequences generated by the compiler. Only basic
asm
statements can safely be included in naked functions
(see Basic Asm — Assembler Instructions Without Operands). While using extended asm
or a mixture of
basic asm
and C code may appear to work, they cannot be
depended upon to work reliably and are not supported.
reentrant
¶Reentrant functions disable interrupts upon entry and enable them
upon exit. Reentrant functions cannot also have the naked
or critical
attributes. They can have the interrupt
attribute.
wakeup
¶This attribute only applies to interrupt functions. It is silently ignored if applied to a non-interrupt function. A wakeup interrupt function will rouse the processor from any low-power state that it might be in when the function exits.
lower
¶upper
either
On the MSP430 target these attributes can be used to specify whether the function or variable should be placed into low memory, high memory, or the placement should be left to the linker to decide. The attributes are only significant if compiling for the MSP430X architecture.
The attributes work in conjunction with a linker script that has been
augmented to specify where to place sections with a .lower
and
a .upper
prefix. So, for example, as well as placing the
.data
section, the script also specifies the placement of a
.lower.data
and a .upper.data
section. The intention
is that lower
sections are placed into a small but easier to
access memory region and the upper sections are placed into a larger, but
slower to access, region.
The either
attribute is special. It tells the linker to place
the object into the corresponding lower
section if there is
room for it. If there is insufficient room then the object is placed
into the corresponding upper
section instead. Note that the
placement algorithm is not very sophisticated. It does not attempt to
find an optimal packing of the lower
sections. It just makes
one pass over the objects and does the best that it can. Using the
-ffunction-sections and -fdata-sections command-line
options can help the packing, however, since they produce smaller,
easier to pack regions.