#include <console.h>
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uint16_t | tile_offset |
| The index of the first tile used by the console.
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uint8_t | char_start |
| The character represented by the first tile.
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uint8_t | char_count |
| The number of characters represented by the tileset. (0 means 256)
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uint8_t | screen |
| Screen to use (WSX_CONSOLE_SCREEN1 or WSX_CONSOLE_SCREEN2).
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uint8_t | palette |
| Palette index to use (0-15).
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Definition at line 35 of file console.h.
◆ char_count
The number of characters represented by the tileset. (0 means 256)
Definition at line 38 of file console.h.
◆ char_start
The character represented by the first tile.
Definition at line 37 of file console.h.
◆ palette
Palette index to use (0-15).
Definition at line 40 of file console.h.
◆ screen
Screen to use (WSX_CONSOLE_SCREEN1 or WSX_CONSOLE_SCREEN2).
Definition at line 39 of file console.h.
◆ tile_offset
The index of the first tile used by the console.
Definition at line 36 of file console.h.
The documentation for this struct was generated from the following file: